home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Format CD 48
/
Amiga Format CD48 (1999-12-13)(Future Publishing)(GB)(Track 1 of 2)[!][issue 2000-01].iso
/
-screenplay-
/
otherstuff
/
qbic
/
qbic.doc
< prev
next >
Wrap
Text File
|
1999-11-01
|
7KB
|
182 lines
COPYRIGHT BLURB:
The Qbic program, its code, graphic images, sound effects, music
score and documentation are copyright (C) 1992 Ronald Pieket
Weeserik.
It may be distributed freely, provided that both the program and
the documentation are present and unaltered. The following files
must be included in any distribution:
QBIC - The main program file.
QBIC.DOC - The documentation file. (The one you are reading!)
SHAREWARE BLURB:
THIS GAME IS CHARITYWARE...
If you enjoy playing Qbic, and intend to keep it, you are asked
to make a donation to a deserving charity of your own choice.
Consider for instance:
The Terrence Higgins Trust
FREEPOST
52-54 Gray's Inn Road
London WC1X 8BR
The Terrence Higgins Trust has played leading part in the fight
against AIDS, and must continue doing so.
FEEDBACK:
Any feedback, postcards or plain chocolates you may send to:
Ronald Pieket Weeserik
26 Saltoun Road
London SW2 1EP
England
Or Email:
ronald@cix.compulink.co.uk
GAME HISTORY:
Qbic is loosely based on my second commercial game, called
Fuzzball, published in 1986, released only on the MSX format.
(I was paid five hundred Dutch guilders for that - about one
hundred pounds in those days.)
In the years that followed I made programming games my job, and
produced seven MSX and four Amiga/ST titles, among which Amiga
Silkworm, The Ninja Warriors, SWIV and Rodland.
Fuzzball has always been my personal favourite. Both because of
its playability and its history. However since I don't own an MSX
computer anymore, an Amiga version was called for.
I could not call it Fuzzball, because another game has recently
been released with that name - a game that has nothing to do with
my original MSX Fuzzball.
PLAYING THE GAME:
You control Qbic with the joystick. Qbic can only jump
diagonally. Therefore, you must turn the joystick by 45 degrees
in clockwise direction. So 'up' will become 'back/right', 'down'
becomes 'forward/left', 'left' becomes 'back/left', and 'right'
moves Qbic 'forward/right'. (There is an alternate control method
available, see the 'BUTTONS AND KEYS' section.)
Be careful not to jump off the pyramid - you can't fly! Jumping
onto a spinning disk will take you back to the top of the
pyramid.
The object of the game is simple: on each pyramid, change the
colour of all the cubes into the target colour. The target colour
is shown in the top left hand corner of the screen. You will
encounter various characters while doing that.
In order of appearance:
Spheric - You will see a lot of these. It is the simplest of your
enemies. All you can do is dodge them.
Snakey - Bounces down the pyramid as a large purple ball. Once
hatched, he will pursue Qbic relentlessly. If you can, jump onto
one of the spinning discs, just as Snakey is about to get you.
This animal must be far-sighted. Mind you, his eyesight improves
with age!
Cling - This is what is called a 'sidewalker'. Disregarding
newtonian physics. Hint: if you time it right, you can jump over
them!
Cool - Blue, that means he is safe to touch. Cool as he is, he
doesn't look where he's going and will jumble up your work. Jump
on him to send him away.
Magic - These blue crystals come like a gift from heaven! When
touched, their magic spell will freeze everything on the pyramid,
apart from Qbic himself. During this magic time you may jump
around freely, but be quick - it won't last forever...
BUTTONS AND KEYS:
Press the fire button to begin a new game. During the game, the
fire button is used to speed up the bonus countdown and the 'Get
Ready!' screen.
Pause the game by pressing the 'P' key, or the space bar. Press
again to resume play.
The escape key aborts the game, and takes you back to the title
screen. During the attract sequence, the escape key is used to
turn the page.
At any time, but not during the game, pressing F1 or F2 will take
you to the control selection screen. If you find the diagonal
joystick hard to get used to, try the 'straight' control method.
See what you like best. Use F1 or F2 to select.
At any time, but not during the game, pressing the HELP key will
show you the info screens. Press the space bar or 'P' to pause
the page, so you can read it at your own tempo.
At any time, pressing 'Ctrl-C' will end the program, and return
you to the shell/workbench. If you have entered a new high score,
the new table will be saved onto disk.
WARNING:
Qbic will take over the machine. It will do this in a relatively
nice manner, but if you want to make trouble, you can.
Don't try to multitask.
Don't try to access the disk once Qbic has loaded.
I have made Qbic as safe as I could, but I cannot make any
guarantees.
NOTE:
The program will try to save the high score information to the
current directory. If you do not want the program to write to
your floppy, flip the write protect tab, and cancel the
requester. If you are running Qbic from a hard drive, make sure
that the current directory is ram:, or something like that.
NOTE TO 512k RAM AMIGA OWNERS:
Qbic needs about 420k to run. On a 512k machine, with the
operating system taking up more than 80k that is a close shave!
You will probably not be able to run Qbic from the workbench.
Try this:
1) Make up a floppy disk with Qbic, Qbic.doc, Run and EndCli
on it.
2) Create a startup-sequence that reads:
RUN >NIL: <NIL: QBIC
ENDCLI
3) Remember to make the disk bootable by using Install.
4) Disconnect external drives, and other periphials that may use
up memory. (Remember to switch the power off first!)
5) Boot the machine, and keep your fingers crossed.
This procedure has been tested and found to work on a 512k A500
with the 1.3 operating system.
However I would strongly recommend that you consider upgrading
your machine to 1 Meg.
Memory expansions are quite cheap nowadays, and many games and
applications use/need it. 1 Meg machines are now considered to
be standard, and if you don't upgrade, you will be left behind.
NOTE TO MAGAZINES:
The competition for spelling my name correctly is still open...
THANKS:
To Ned for help with the graphics. To John for saying 'Boit!' for
no apparent reason. To all the Puntettays for eating cheese.